Product Design

From unknown problem to shipped product

Product design is deciding what to build and why, then shaping it into something people come back to. We carry an idea from ambiguous brief to shipped product with strategy, research, and design working as one.

See pricing
30-minute call · no pitch deck · no obligation
Product Design, a product built by CodeMagic
0+Zero-to-one products designed
0Weeks median first release
0%Decisions documented
0xFaster than studio + build split
What we build

Everything this capability ships

Senior-owned, AI-accelerated, and wired into your stack. Not a deck of recommendations.

Product strategy

Who it is for, what it replaces, why it wins. Strategy that is short enough to remember on a bad week.

Discovery research

Lightweight, high-signal. Interviews, journey maps, and competitive audits scoped to the decision in front of us.

Information architecture

Navigation, object models, taxonomy. Get the structure right and every feature that follows is easier.

Interaction design

The moment-to-moment feel of the product. Microcopy, motion, errors, empty states. The craft layer.

Visual design

A product that looks like it knows who it is. Typography, colour, imagery, and brand system applied with taste.

Prototyping and validation

From Figma flows to clickable prototypes to coded spikes. Test the riskiest thing first.

Northwind Labs · 0→1 product: From a whiteboard sketch to a launched product in 10 weeks
Case study · Product

From a whiteboard sketch to a launched product in 10 weeks

Northwind Labs · 0→1 product

We took a rough idea through discovery, strategy, and design, producing user flows, a design system, and dev-ready specs. Engineering got a product that was ready to build, not a pile of pretty screens.

10 wks
discovery to launch
1
design system
0
handoff gaps
DiscoveryStrategyDesign systemDev-ready specs
How we engage

From first call to production

01Week 1

Framing

Problem statement, target user, success metric. We refuse to design anything before these are sharp.

02Week 1 to 2

Discovery

Research enough to reduce the biggest risk, not enough to delay the build by a quarter.

03Week 2 to 4

Design sprint

Concepts, reviews, prototype. Converge on one direction the team believes in.

04Week 3 onward

Build alongside

Design keeps moving while engineering builds. Feedback loops measured in days, not sprints.

05Ongoing

Learn and iterate

Ship, measure, adjust. Product design is a subscription, not a deliverable.

Where it fits

What it actually solves

Zero-to-one products

New product lines, standalone apps, fresh bets. We take them from brief to first paying user.

Product refresh

Aging products brought back to life. New IA, new interactions, same business behind them.

Feature design at scale

Hard features on existing products. Designers who understand the existing system and extend it cleanly.

Design leadership

Interim design lead inside your team. Rituals, hiring loops, career ladders, and craft standards.

Stack

Tools we reach for

Design

  • Figma
  • Framer
  • Miro

Research

  • Dovetail
  • Maze
  • UserInterviews
  • Notion

Docs

  • Notion
  • Linear
  • Loom
FAQ

Questions, answered

Product design leads the whole decision: what to build, why, for whom. UI/UX is the craft layer that makes those decisions feel good in use.

Yes. We scope research to the decision in front of us and share raw evidence, not just conclusions.

Often the best setup. A designer pod plus a product-minded founder moves faster than a traditional studio engagement.

For ideation, variant generation, and documentation draft work, yes. Final craft is still done by a designer with a point of view.

Agreed up front. Activation, retention, task time, NPS, revenue, whichever matters. Design is accountable to the same metrics as the product.

Let’s build it together.

One senior team, one flat monthly subscription, no lock-in. Book a call and we’ll map the fastest path to shipped.